Patterned part summary

Patterned Part Numbers

In LDraw, a part with printing is called patterned. The decorative printing is the pattern. The number for a patterned part is the same as the number for plain, or base, part, plus a 'p' and a two-digit code. Like this:


BBBBB is the three- to five-digit base number, and CC is the code for the part. The code can have a mix of letters and numbers.

Getting a pattern number for your part
This isn't too hard - all you have to do is ask. Email Chris Dee, or post a message on

Maybe someday we'll have a nice reference table, with all the patterns pre-recorded, but we're not there yet.

Pattern Groups
Normally, the first digit of the code helps to identify which theme or product line the pattern appears in. This isn't a hard-set rule, both because many patterned parts appear in multiple themes, and because this approach to pattern-numbering has evolved over time. So there are a number of exceptions.

0xGeneral/Miscellaneous and Town
1x,2xTown, including Paradisa
3xPirates, Soldiers, Islanders
7x,8x,9xModern Town/City
AxAction (Adventurers, Aquazone, Alpha Team, Rock Raiders)
CxControl Panels, dials, gauges, keyboards, readouts, etc. / Superheroes (minifig parts)
CxyPatterned parts for Collectable Minifigures (heads, torsos, arms, hips, legs) from numbered series:
  • x=series number : 1,2,3,...a,b,c,..., y=sequence : 1-9,a-h (a=10...h=17)
  • x=0 for Collectable Minifigures from accessory packs (where these differ from series versions)
DxyPatterned parts for Collectable Minifigures (heads, torsos, arms, hips, legs) from unnumbered series:
  • x=0 for 2012 Team GB; y=1-9
  • x=1 for Simpsons series 1; y=1-9,a-g
  • x=2 for The LEGO Movie; y=1-9,a-g
  • x=3 for Simpsons series 2; y=1-9,a-g
  • x=4 for Disney; y=1-9,a-i
  • x=5 for 2016 German Football Team; y=1-9,a-g
  • x=6 for The LEGO Batman Movie; y=1-9,a-k
  • x=7 for The LEGO Ninjago Movie; y=1-9,a-k
  • x=8 for The LEGO Batman Movie series 2; y=1-9,a-k
  • x=9 for Wizarding World; y=1-9, a-m
  • x=a for The LEGO Movie 2; y=1-9, a-k
  • x=b for Disney series 2; y=1-9, a-i
ExNexo Knights
FxFabuland and Scala
GxSoccer, Basketball
HxHarry Potter
JxIndiana Jones
KxCars (Disney Pixar)
MxMiddle Earth (Lord of the Rings), Elves
QxPharaoh's Quest
Rx,SxStar Wars
TxGeneral Textual Patterns (lettering and numbers) and Trademark items (Corporate Logos, etc)
UxModern Town/City
XxMiscellaneous Licenses (SpongeBob SquarePants, Ideas)
YxRacing (Racers, Tiny Turbos, Speed Champions)

Common Patterns
Some patterns appear on many different parts. An example of this is the Classic Space logo. So far, there are 8 different part files in the LDraw that bear this pattern. To make it easier to keep track of these parts, a common pattern may be assigned a specific code. Then all parts with that pattern should use that code in the part number. Of course, sometimes that's not possible - sometimes a pattern appears on the same part in different presentations on a single part, or the code may already be in use for a certain part.

Future Numbers
As people submit patterned parts in playthemes that have not been modeled in LDraw previously, we will allocate codes to these patterns and themes. It would be helpful if authors can catalog the various patterned elements in a theme; this would assist in planning. But it's not required.

For new playthemes, we hope to start pre-allocating codes to patterns. This would be good not only for LDraw, but also for other LEGO parts databases, such as

- July 31, 2019
Data collected and tracked by Chris Dee, mangled by Steve Bliss

There are also some pages for mapping pattern codes to various minifigs: Minifig Patterns