Unofficial File parts/14769px3.dat
part image
File Header:
0 Tile  2 x  2 Round with Round Underside Stud with Black Pupil and White Glint Pattern
0 Name: 14769px3.dat
0 Author: Vincent Messenet [Cheenzo]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt

0 BFC CERTIFY CCW

0 !KEYWORDS Set 75551, Bricklink 14769pb320, Eye, Minions

Status:
Certified! (ACCN)
Size: 2367 bytes
Reviewers' certifications:
MMR1988=certify
MagFors=certify
cwdee=certify
Required (unofficial) subfiles:
(none)
Related (unofficial) subfiles:
(none)
File reviews and updates:
At Fri May 15 09:35:02 2020, the file was initially submitted.
Submitted by: Cheenzo
At Sat May 16 12:45:01 2020, the following review was posted:

Reviewer: MagFors
Certification: hold
Comments:
I think the white glint is too big.
Rounding error between the 5-digit primitives and the 2-digit tris and quads, create thin gap lines.
This design solution doesn't look in hi-resprimitive substitution mode.

I wonder how precise the position of the pattern is? Is it correct that the white spot is exactly positioned between the bottom side studs?

At Mon May 18 09:25:01 2020, a new version of the file was submitted.
Submitted by: Cheenzo
Comments:
Completely reworked the design and scanned the part to have better dimensions and indeed pattern was too big.
For now, I did not round anything, Should I?

Existing certification-votes were deleted.
At Mon May 18 19:15:01 2020, the following review was posted:

Reviewer: MagFors
Certification: novote
Comments:
You should always round off as hard as possible, depending on whether the vertex is connected to a primitive or not.
Round off hard, and then use Unificator, with Snap on subfile/primitive on.

Why do you use hi-res prims? Maybe something like this?
1 16 0 0 -30 -7.5 0 0 0 1 0 0 0 -7.5 3-8ndis.dat
1 11 0 0 -30 -7.5 0 0 0 1 0 0 0 -7.5 1-4chrd.dat
1 11 0 0 -30 0 0 7.5 0 1 0 -7.5 0 0 1-8chrd.dat
4 3 1.2 0 -30 -7.5 0 -30 0 0 -37.5 1.2 0 -35.5
4 3 4.59515 0 -35.08145 1.2 0 -35.5 0 0 -37.5 5.30325 0 -35.30325

1 12 6.7 0 -30 -5.5 0 0 0 1 0 0 0 -5.5 3-16chrd.dat
1 11 6.7 0 -30 -5.5 0 0 0 1 0 0 0 -5.5 3-16ndis.dat
1 12 6.7 0 -30 0 0 5.5 0 1 0 5.5 0 0 2-4chrd.dat
0 // 1 12 6.7 0 -30 0 0 5.5 0 1 0 5.5 0 0 48/4-4edge.dat
4 12 5.98225 0 -35.4527 6.7 0 -35.5 4.59515 0 -35.08145 5.30325 0 -35.30325
3 12 1.2 0 -30 4.59515 0 -35.08145 6.7 0 -35.5
3 12 6.7 0 -35.5 6.7 0 -24.5 1.2 0 -30

Look at the 2 big quads. They only have 1 decimal.
But the 2 smaller quads have a mix of 1-5 decimals, since it's "connected" to vertices in a (imaginary) curved hi-res primitive.

At Tue May 19 05:50:01 2020, a new version of the file was submitted.
Submitted by: Cheenzo
Comments:
Reworked the pattern as per your suggestion, rounded and applied unificator

Existing certification-votes were deleted.
At Sat May 23 21:35:02 2020, the following review was posted:

Reviewer: MagFors
Certification: certify
No comments were posted with this review.

At Sat May 30 21:25:01 2020, the following review was posted:

Reviewer: MMR1988
Certification: certify
No comments were posted with this review.

At Thu Jul 23 06:45:01 2020, the following review was posted:

Reviewer: cwdee
Certification: certify
No comments were posted with this review.