LDraw Primitives Reference

This page is a source of reference for the LDraw primitives in the \LDraw\p directory. Primitives are defined as highly re-usable components of LEGO parts modelled for LDraw.

They serve several purposes :
  • To speed up parts authoring by providing a library of components which can be incorporated into several parts
  • To allow rendering software to make substitutions of curved components
Within this reference material the available primitives are categorised into :

Each section contains an overview of the characteristics common to all primitives within that category. Primitives are grouped into classes within each category - one class of primitive serving a similar purpose at different sizes or resolutions. For each class of primitive, a brief description of the purpose of the primitive is provided, with notes on its co-ordinate origin, default size and rules for scaling. A list of the available primitives is shown.


An understanding of the orientation of the co-ordinate axes is essential for authoring a part for LDraw. For reference within this page the axes and their direction is shown in this diagram.

Rectilinear primitives

These rectilinear elements may be scaled in the {x}, {y} and {z} dimensions to make elements of any size. For example

1 16  0 0 0  40 0 0  0 1 0  0 0 20  rect.dat

would generate a 80LDu x 40LDu rectangle in the {x,z} plane.

Although the default orientation of the rect.dat primitive is in the {x,z} plane the LDraw language allows for this to be transformed

1 16  0 0 0  0 1 0  40 0 0  0 0 20  rect.dat

would generate a 80LDu x 40LDu rectangle in the {y,z} plane.

1 16  0 0 0  40 0 0  0 0 20  0 1 0  rect.dat

would generate a 80LDu x 40LDu rectangle in the {x,y} plane.


Two dimensional

Top

rect.dat

Rectangle with all edges

This primitive represents a rectangle in the {x,z} plane and the four edges that bound it. Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions. To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) should be given a scaling factor of 1.

1 16  0 0 0  5 0 0   0 1 0   0 0 20  rect.dat  


rect3.dat

Rectangle with 3 edges

This primitive represents a rectangle in the {x,z} plane but excludes one edge {+x}. Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions.


rect2p.dat

Rectangle with 2 parallel edges

This primitive represents a rectangle in the {x,z} plane but excludes two parallel edges ({+x} and {-x}). Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions.


rect2a.dat

Rectangle with 2 adjacent edges

This primitive represents a rectangle in the {x,z} plane but excludes two adjacent edges ({-x} and {-z}). Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions.


rect1.dat

Rectangle with 1 edge

This primitive represents a rectangle in the {x,z} plane but include only the one {+x} edge. Its origin is at its centre and by default has a size of 2LDu in each of the {x} and {z} dimensions.



Three dimensional

Rectilinear primitives   Top

box.dat

Cuboid with all faces and edges

This primitive is used to define a cuboid. Its origin is the centre of the cuboid and by default has a size of 2LDu in each of the three dimensions.


box5.dat

Cuboid with 5 faces and all edges

This primitive represents a cuboid missing the top {-y} face. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4.dat

Cuboid with 4 parallel faces and all edges

This primitive represents a cuboid missing the top {-y} and bottom {+y} faces. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4o4a.dat

Cuboid with 4 parallel faces without bottom edges

This primitive represents a cuboid missing the top {-y} and bottom {+y} faces, and missing the edges of the bottom face. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4o8a.dat

Cuboid with 4 parallel faces without top and bottom edges

This primitive represents a cuboid missing the top {-y} and bottom {+y} faces, and missing the edges of the top and bottom face. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4t.dat

Cuboid with 4 adjacent and all edges

This primitive represents a cuboid missing the top {-y} and front {-z} faces, but with all its edges. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4-1.dat

Cuboid with 4 adjacent faces missing 1 edge

This primitive represents a cuboid missing the top {-y} and front {-z} faces and the edge between those faces. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4-4a.dat

Cuboid with 4 adjacent faces missing 4 edges

This primitive represents a cuboid missing the top {-y} and front {-z} faces and all the edges of the missing front face. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box4-7a.dat

Cuboid with 4 adjacent faces missing 7 edges

This primitive represents a cuboid missing the top {-y} and front {-z} faces and all the edges of both missing faces. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box3-3.dat

Cuboid with 3 adjacent faces missing 3 edges

This primitive represents a cuboid missing the top {-y}, front {-z} and left {-x} faces and excludes the three edges which do not bound the included faces. Its origin is the centre of the cuboid and by default has a size of 2LDu in each of the {x}, {y} and {z} dimensions.


box3u8p.dat

Cuboid with 3 adjacent faces missing 8 edges (in two parallel groups)

This primitive represents a cuboid missing the top {-y} and left {-x} and right {+x} faces and excludes all the edges of the left {-x} and right {+x} faces. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box3u2p.dat

Cuboid with 3 adjacent faces missing 2 edges

This primitive represents a cuboid missing the top {-y} and left {-x} and right {+x} faces and excludes the top edges of the left {-x} and right {+x} faces. Its origin is the centre of the (missing) top face and by default has a size of 2LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.


box2-5.dat

Cuboid with 2 adjacent faces missing 5 edges

This primitive represents a cuboid missing the top {-y}, front {-z}, left {-x} and right {+x} faces and excludes all the edges which do not bound the included faces. Its origin is the centre of the cuboid and by default has a size of 2LDu in each of the {x}, {y} and {z} dimensions.


box2-11.dat

Cuboid with 2 adjacent faces missing 11 edges

This primitive represents a cuboid missing the top {-y}, front {-z}, left {-x} and right {+x} faces and excludes all the edges except that at the join between the two faces. Its origin is the centre of the cuboid and by default has a size of 2LDu in each of the {x}, {y} and {z} dimensions.


tri3.dat

Right-angled triangular prism with 3 faces

This primitive represents a triangular prism missing the top {-y} and bottom {+y} faces but including all edges. The left {-x} and front {-z} faces are perpendicular. Its origin is the right-angle corner of the (missing) top face and by default has a size of 1LDu in each of the {x} and {z} dimensions and 1LDu in the {y} dimension.



Curved primitives

LDraw represents curved surfaces as polygons. For circular components two series of primitives are provided.

All the circular primitives are orientated in the {x,z} plane with their origin at the centre of the circle and a default radius of 1 LDu. Primitives are provided for complete circles and for commonly used fractions of a complete circle. Where the naming convention includes a prefix of the form n-f this indicates the fraction (n/f) of the circle drawn by the primitive. Where this fraction is less than an entire circle, the primitive starts at {+x,0} and progresses in a conterclockwise direction when viewed from above {-y}.


      

1-8disc

      

1-4disc

      

2-4disc

      

3-4disc

      

4-4disc


To avoid matrix arithmetic problems in some renderers, the third dimension ({y} in the default orientation) of two-dimensional primitives should be given a scaling factor of 1.
LDraw circles are normally formed of 16-sided polygons (hexdecagons) - the regular resolution. For larger elements, where scaling-up of hexadecagons would give too angular an appearance, a series of high resolution primitives based on a 48-sided polygon are available. These may also be used for parts not well suited to a 16-fold symmetry.

These circular elements may be scaled by the same factor in both the {x} and {z} dimensions to make circular elements of greater or less than 1LDu radius. For example

1 16  0 0 0  3 0 0  0 1 0  0 0 3  4-4edge.dat

would generate a circle in the {x,z} plane with a diameter of 3LDu.

They may also be scaled asymmetrically in the x and z dimension to make ellipses.

Although the default orientation is in the {x,z} plane the LDraw language allows for these to be transformed

1 16  0 0 0  0 1 0  3 0 0  0 0 3  4-4edge.dat   would generate a circle in the {y,z} plane

1 16  0 0 0  3 0 0  0 0 3  0 1 0  4-4edge.dat   would generate a circle in the {x,y} plane


Two dimensional

Curved primitives   Top

n-fedge.dat

Circular line segment

This suite of primitives are used for edges which comprise an entire or part circle.

Currently available primitives :
Regular resolution (n-f) : 1-16, 1-8, 3-16, 1-4, 3-8, 2-4, 5-8, 3-4, 4-4
High resolution (n-f) : 1-8, 1-6, 3-16, 1-4, 2-4, 4-4


n-fdisc.dat

Circular disc sector

This suite of primitives are used for surfaces which comprise an entire or part circle.

Currently available primitives :
Regular resolution (n-f) : 1-8, 1-4, 2-4, 3-4, 4-4
High resolution (n-f) : 1-8, 1-4, 4-4


n-fndis.dat

Inverse of circular disc sector

This suite of primitives pad their matching n-fdisc.dat primitives out to the bounding square. They are used to integrate circular elements into rectilinear elements.

Currently available primitives :
Regular resolution (n-f) : 1-8, 1-4, 2-4, 3-4, 4-4
High resolution (n-f) : 1-8, 3-16, 1-4, 4-4


n-fchrd.dat

Circular disc segment

This suite of primitives are used for surfaces which comprise part of a circle enclosed by the arc of its circumference and its chord. Note that the bounding circle in the image is for context only - only the grey segment is generated by the 1-4chrd primitive.

Currently available primitives :
Regular resolution (n-f) : 1-8, 1-4, 3-8


n-fringr.dat
n-frinrr.dat
ringr.dat
ringrr.dat

Circular ring segment

This suite of primitives are used to generate circular rings or part rings. The numeric suffix r in the filename indicates the inner radius of the ring - the outer radius is 1LDu greater. For example a n-fring4 primitive would create a ring with an inner radius of 4LDu and an outer radius of 5LDu.
These primitives are currently undergoing a change of naming convention - names of the form "ringrr.dat" are being migrated to "4-4rinrr.dat". Backward compatibility will be maintained.

Currently available primitives :
Regular resolution :
   r=1 : 1-8ring1, 1-4ring1, 2-4ring1, ring1
   r=2 : 1-8ring2, 1-4ring2, 3-8ring2, 2-4ring2, ring2
   r=3 : 1-8ring3, 1-4ring3, 3-8ring3, 2-4ring3, 3-4ring3, ring3
   r=4 : 1-8ring4, 1-4ring4, 2-4ring4, ring4
   r=5 : 1-4ring5, 2-4ring5, 4-4ring5
   r=6 : 1-4ring6, 2-4ring6, 4-4ring6
   r=7 : 1-4ring7, 2-4ring7, ring7
   r=8 : 1-8ring8, 1-4ring8, 4-4ring8
   r=9 : 1-8ring9, 1-4ring9, 4-4ring9
   r=10 : 1-8rin10, 1-4rin10, 4-4rin10
   r=11 : 1-4rin11, 4-4rin11
   r=12 : 1-4rin12, 3-8rin12, 4-4rin12
   r=13 : 4-4rin13
   r=14 : 4-4rin14
   r=15 : 1-4rin15, 4-4rin15
   r=16 : 1-4rin16
   r=17 : 4-4rin17
   r=18 : 1-4rin18
   r=19 : 1-4rin19
   r=28 : 1-4rin28
   r=38 : 1-4rin38
   r=39 : 1-4rin39
High resolution :
   r=3 : 1-4ring3, 2-4ring3, 4-4ring3
   r=4 : 1-4ring4, 4-4ring4
   r=5 : 1-4ring5
   r=7 : 4-4ring7
   r=8 : 1-4ring8
   r=9 : 1-8ring9, 1-4ring9, 4-4ring9
   r=10 : 1-4rin10
   r=11 : 1-4rin11, 4-4rin11
   r=12 : 4-4rin12
   r=15 : 1-4rin15
   r=19 : 1-4rin19
   r=23 : 1-4rin23
   r=39 : 1-4rin39
   r=51 : 1-4rin51

Three dimensional

Curved primitives   Top

n-fcyli.dat

Circular cylinder

This suite of primitives are used to generate cylinder or part cylinders.

Currently available primitives :
Regular resolution (n-f) : 1-16, 1-8, 3-16, 1-4, 3-8, 2-4, 5-8, 3-4, 4-4
High resolution (n-f) : 1-8, 1-6, 3-16, 1-4, 4-4


n-fcyls.dat
n-fcyls2.dat

Circular cylinder truncated by an angled plane

1-4cyls.dat



3-8cyls.dat



2-4cyls.dat



1-4cyls2.dat


These primitives are used to generate cylinders or part cylinders which are truncated by a plane which is not perpendicular to the axis of the cylinder. The default angle of the plane is 45 degress.

These primitives are notoriously difficult to describe and the user is encouraged to experiment in order to gain a full understanding of their geometry. One technique is to open the primitive in L3Lab, increase the zoom to 12800, deselect BFC and choose random colours. Selecting Show Axes also helps.

The 2-4cyls.dat primitive is orientated with the perpendicular bounding plane at the top {-y} and the angled bounding plane at the bottom {+y}. In common with the other 2-4xxxx.dat primitives, the {+z} semicircle is represented. By default the truncation plane is y=x-1. The 1-4cyls.dat and 3-8cyls.dat primitives are sub-sections of 2-4cyls.dat

The 1-4cyls2.dat primitive is orientated with the perpendicular bounding plane at the top {-y} and the angled bounding plane at the bottom {+y}. Unlike the other 1-4xxxx.dat primitives, the {-x,+z} quadrant is represented. The truncation plane is y=x.

The following observations may help :

  • 1-4cyls and 1-4cyls2 are complements. If you put them together correctly they make a 1-4cyli.

    1 16  0 0 0  1 0 0  0 1 0  0 0 1  1-4cyls.dat

    1 16  0 1 0  -1 0 0  0 -1 0  0 0 1  1-4cyls2.dat

  • 1-4cyls2 is actually hidden in 2-4cyls, which could be constructed like

    1 16  0 0 0  1 0 0  0 1 0  0 0 1  1-4cyls.dat

    1 16  0 0 0  0 0 -1  0 1 0  1 0 0  1-4cyli.dat

    1 16  0 1 0  1 0 0  0 1 0  0 0 1  1-4cyls2.dat


Currently available primitives :
Regular resolution : 1-8cyls, 1-4cyls, 3-8cyls, 2-4cyls, 4-4cyls, 1-8cyls2, 1-4cyls2

n-fconr.dat
n-fconrr.dat

Circular cone

This suite of primitives are used to generate circular cones or part cones. The numeric suffix r in the filename indicates the inner radius of the cone - the outer radius is 1LDu greater. By default the cone is 1LDu high in the {+y} dimension with the origin at the centre of the outer diameter. For example a n-fcone4 primitive would create a cone with an inner radius of 4LDu and an outer radius of 5LDu.

Currently available primitives :
Regular resolution :
   r=0 : 1-4con0, 4-4con0
   r=1 : 1-4con1, 4-4con1
   r=2 : 1-4con2, 4-4con2
   r=3 : 1-4con3, 4-4con3
   r=4 : 1-4con4, 4-4con4
   r=5 : 1-4con5, 4-4con5
   r=6 : 1-4con6, 4-4con6
   r=7 : 1-4con7, 4-4con7
   r=8 : 1-4con8, 4-4con8
   r=9 : 4-4con9
   r=10 : 1-4con10
   r=12 : 4-4con12
   r=13 : 1-4con13
   r=15 : 1-4con15
   r=16 : 4-4con16
   r=19 : 4-4con19
   r=28 : 1-4con28
   r=35 : 4-4con35
High resolution :
   r=1 : 1-4con1, 4-4con1
   r=2 : 1-4con2, 4-4con2
   r=3 : 1-4con3
   r=4 : 1-4con4
   r=5 : 1-4con5
   r=6 : 1-4con6
   r=9 : 1-4con9
   r=13 : 1-4con13
   r=14 : 1-4con14
   r-16 : 1-4con16
   r=21 : 1-4con21
   r=23 : 1-4con23
   r=41 : 1-4con41
   r=52 : 1-4con52


tffirrrr.dat
tfforrrr.dat
tffqrrrr.dat

Circular torus

inner


outer

tube

This suite of primitives are used to generate circular torus sections. By default all these primitives produce a torus with a major radius of 1LDu, so typically need to be scaled up in the {x} and {z} dimensions. The second and third characters of the filename ff denotes the sweep of torus, as an inverse fraction (01=1/1, 02=1/2, 04=1/4, 08=1/8, 16=1/16, 48=1/48). The fourth character denotes the section of a torus (i=inner, o=outer, q=tube - the combination of 2 inner and 2 outer sections). The last four characters of the file name rrrr denote the torus minor radius in LDu (1333=0.1333, 3333=0.3333), with the special designation 'unit' unsed to indicate a radius of 1.0000.

Currently available primitives :
Regular resolution :
   

Inner :

t04i0625, t04i1304, t04i1333, t04i2500, t04i3333, t04i4167, t04i5000

   

Outer :

t04o0625, t04o1250, t04o1304, t04o1333, t04o1429, t04o1538, t04o2000, t04o2500, t04o3333, t04o4167, t04o5000, t04o6250, t04o7500, t04ounit

   

Tube :

t04q0625, t04q2500, t04q3333, t04q4000


These diagrams (based on an idea of Paul Easter's) illustrate the relationship of the torus primitives to the major (orange) and minor (black) radii.

inner

outer

1-4ccyli.dat

Circular torus (obsolete)

This single primitive pre-dates the creation of the tffirrrr and tfforrrr suite of primitives and will not be augmented. It produces a quarter torus with a major radius of 2.5Ldu and a tube radius of 1LDu.

It should be superceded by t04q4000.dat.


n-fsphe.dat

Sphere section


Currently available primitives :
Regular resolution : 1-8, 2-8, 4-8, 8-8
High resolution : 4-8


1-8sphc.dat

Spherical corner

This primitive represents one octant (eighth) of a sphere, centered at the origin {0,0,0} of radius 1.414, truncated by the sides of a cube with a vertex at {1,1,1}. The boundaries of the resulting surface are circular and fit with 1-4edge.dat.



Special purpose primitives

Technic axle primitives

Top

These primitives represent various components of the technic axle and its matching hole. They are orientated in the {x,z} plane. Except where noted below, and in the {y} dimension only, these primitives should not be scaled.



axle.dat

Technic axle section

This primitive is comprises a 1LDu long section of technic axle, including its ends. It may be scaled in the {y} dimension to produce an axle of any length.

axleend.dat

Technic axle end
This primitive is used to produce the "plus-shaped" cross section of a technic axle.

axlehole.dat

Technic axle hole - closed
This primitive produces a technic axle hole with the disc ends and all sides. It may be scaled in the {y} dimension as necessary.

axleho11.dat

Technic axle hole - reduced
This primitive produces a technic axle hole with reduced teeth including the disc ends and all edges. It may be scaled in the {y} dimension as necessary.

axlehol4.dat

Technic axle hole - open one side
This primitive produces a technic axle hole with one side omitted. It may be scaled in the {y} dimension as necessary.

axlehol5.dat

Technic axle hole - open two opposite sides
This primitive produces a technic axle hole with two opposite sides omitted. It may be scaled in the {y} dimension as necessary.

axlehol6.dat

Technic axle hole tooth
This primitive represents one tooth of a technic axle hole.

axleho10.dat

Technic axle hole - tooth surface
This primitive used to produce the fill the "plus-shaped" cross section of a technic axle to the bounding circle.

axlehol7.dat

Technic axle hole - sides
This primitive is comprises a 1LDu long section of outer sides of a technic axle. It may be scaled in the {y} dimension.

axlehol8.dat

Technic axle hole perimeter
This primitive is comprises a 1LDu long section of technic axle, without any ends. It may be scaled in the {y} dimension as necessary.

axlehol2.dat

Technic axle hole - side edges
This primitive produces the edges at the ends of the "plus-shaped" technic axle.

axlehol3.dat

Technic axle hole - tooth outer edges
This primitive produces the outer edges of the teeth of a technic axle hole.

axlehol9.dat

Technic axle hole - tooth inner edges
This primitive produces the inner edges of the "plus-shaped" technic axle.


Technic bush primitives

Special purpose primitives   Top

These primitives are various representations of the castellated technic bush. They are orientated with the technic axle hole along the {y} axis and should not be scaled.



bushlock.dat

Technic 16-tooth castellation - long teeth


bushloc2.dat

Technic 16-tooth castellation - regular teeth

bushloc3.dat

Technic 16-tooth castellation - regular teeth indented
This primitive differs from bushloc2.dat in that the teeth are indented in four places to allow it to fit between four adjacent studs.

bushloc4.dat

Technic 16-tooth castellation - short teeth

steerend.dat

Curved end to technic 1xn plate with 16-tooth castellation on underside

Technic connector primitives

Special purpose primitives   Top

These primitives are used to contruct technic connector pegs. They are orientated with the technic axle hole along the {y} axis and should not be scaled.



connect.dat

Technic connector - long with collar

connect2.dat

Technic connector - long without collar

connect3.dat

Technic connector - short with collar

connect4.dat

Technic connector - short without collar

connect5.dat

Technic connector - long with collar and slot


Technic connector hole primitives

Special purpose primitives   Top

These primitives are used to contruct technic connector peg holes. They are orientated with the technic axle hole along the {y} axis and should not be scaled.



beamhole.dat

Technic beam hole

peghole.dat

Technic connector hole

peghole2.dat

Technic connector hole - 180 degrees

peghole3.dat

Technic connector hole - 90 degrees

npeghol2.dat

Technic connector hole negative with top surface extensions


Technic gear tooth primitives

Special purpose primitives   Top

These primitives are used to contruct technic gears and racks. Gear teeth are shaped differently depending on the diameter of the gear wheel. These primitives should not be scaled.



toothr.dat

Tooth for Technic Gear Racks


Stud primitives

Special purpose primitives   Top

Each studxxx primitive described below has a matching low resolution stu2xxx primitive, used by the fast-draw mode of renderers - these stu2xxx primitive should never be used in part files. An additional primitive (studline.dat) is used to substitute a single line for studs by the super fast-draw mode of LDraw.


All stud primitives are modelled with the solid disc uppermost, even if designed for the underside of parts (stud3, stud4, stud8). The origin is at the base of the stud and they extend for 4LDU in the {-y} dimension. To use for the underside, the primitives need to be inverted in the {y} dimension, viz.


1 16   x y z   1 0 0   0 -1 0    0 0 1   stud3.dat

These primitives should not be scaled in the {x} or {z} dimensions. Ideally they should not be scaled in the {y} dimension either, to allow the accurate substitution of chamfered studs by high-quality renderers [but this rule is flouted in the regular brick files, where stud4 is scaled by 5 to generate the underside tube].

stud.dat

Regular stud

studp01.dat

Regular stud with white dot

studel.dat

Regular electric stud
The electric contact is on the {-x} {-z} corner

stud10.dat

Truncated solid stud
For use on 2x2 round parts where the stud does not hang over the edge of the part.

stud2.dat

Hollow stud

stud2a.dat

Hollow stud without edge around base

stud6.dat

Truncated hollow stud
For use on 2x2 round parts where the stud does not hang over the edge of the part.

stud6a.dat

Truncated hollow stud without edge around base
For use on 2x2 round parts where the stud does not hang over the edge of the part.

stud3.dat

Small underside stud
For use on the underside of parts (usually plates) between the gaps for studs. This is modelled with the solid disc uppermost. To use for the underside of plates, it is necessary to invert in the {y} dimension, like

1 16  x y z  1 0 0   0 -1 0   0 0 1  stud3.dat

In real life, more recent parts use a hollow version of this underside stud. Since this serves no functional purpose and many parts exist with both varients, this feature is not modelled in LDraw parts and the solid version is always used.

stud3a.dat

Small underside stud without edge around base
See note for stud3.

studx.dat

Cross-shaped underside stud

stud4.dat

Ring underside stud
See note for stud3.

stud4a.dat

Ring underside stud without edge around base
See note for stud3.

stud5.dat

Scala stud

stud7.dat

Duplo hollow top stud

stud8.dat

Duplo hollow underside stud

primotop.dat

Duplo Primo Stud

primobot.dat

Duplo Primo Underside Stud Socket



Stud group primitives

Special purpose primitives   Top

These primitives are provided to reduce the size of part files with many regularly spaced studs. Each stugn primitive represents a n x n square of studs. These primitives should not be scaled.

stugn.dat

Regular stud group

Currently available primitives :
stug2, stug3, stug4, stug6, stug7, stug8, stug9




Miscellaneous primitives

Special purpose primitives   Top

This section comprises miscellaneous primitives that do not fit neatly into any of the other categories. All are highly specialised and represent components of parts which fit together with each other or other standard parts. As such these primitives are not intended to be re-sized.


arm1.dat

Cylindrical arm two-fingered hinge

This primitive produces two-fingered hinge component of the cylindrical arm with a radius of 10LDu.


arm2.dat

Cylindrical arm three-fingered hinge

This primitive produces three-fingered hinge component of the cylindrical arm with a radius of 10LDu.


clh1.dat

Click-lock hinge single finger for bricks
This primitive produces the single finger of a click-lock hinge for use on bricks. To use on the side of bricks, rotate accordingly and place 10LDu below the top surface of the brick. To use on the top of bricks, rotate accordingly and place 4LDu below the top surface, centered on the stud location.

clh2.dat

Click-lock hinge single finger for plate top
This primitive produces the single finger of a click-lock hinge for use on the top of plates. To use, rotate accordingly and place 1LDu below the top surface, centered on the stud location.

clh3.dat

Click-lock hinge single finger for arms
This primitive produces the single finger of a click-lock hinge for use on cylindrical arms.

clh4.dat

Click-lock hinge half dual finger for bricks and plates
This primitive produces one of the pair of a two finger click-lock hinge. Parts typically require two of these primitives rotated 180 degrees on the {z} axis. To use on the side of bricks, rotate accordingly and place 10LDu below top surface and 6 LDu off side surface. To use on the side of plates and windscreens, rotate accordingly, place 2LDu below top surface and 6LDu off side surface.

clh5.dat

Click-lock hinge half dual finger for arms
This primitive produces one of the pair of a two finger click-lock hinge. Parts typically require two of these primitives rotated 180 degress on the {z} axis.

clh6.dat

Click-lock hinge single finger for plate sides and ends
This primitive produces the single finger of a click-lock hinge for use on the sides or ends of plates. To use, rotate accordingly and place 2LDu below the top surface.

clip1.dat

Vertical clip for Flags

This primitive produces a vertical clip designed to hold an 8LDu diameter pole or rod at be used for flag parts.


clip3.dat

Horizontal clip

This primitive produces a horizontal clip designed to hold an 8LDu diameter pole or rod.


clip4.dat

Vertical clip - three fingered

This primitive produces a three-fingered vertical clip designed to hold an 8LDu diameter pole or rod.


h1.dat

Two-fingered plate hinge
This primitive produces the standard two-fingered hinge with a depth of 8LDu - the thickness of a plate.

h2.dat

Three-fingered plate hinge
This primitive produces the standard three-fingered hinge with a depth of 8LDu - the thickness of a plate.


Last updated 28 December 2005, to include LDraw updates up to 2005-01, by Chris Dee.


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